#include "audio.h"
#include <alsa/asoundlib.h>

void play_audio(const char *file_path) {
    snd_pcm_t *handle;
    snd_pcm_hw_params_t *params;
    unsigned int rate = 44100;
    int dir;
    snd_pcm_uframes_t frames;
    int rc;

    // Open PCM device for playback
    rc = snd_pcm_open(&handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
    if (rc < 0) {
        fprintf(stderr, "Unable to open PCM device: %s\n", snd_strerror(rc));
        return;
    }

    snd_pcm_hw_params_alloca(&params);
    snd_pcm_hw_params_any(handle, params);
    snd_pcm_hw_params_set_access(handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
    snd_pcm_hw_params_set_format(handle, params, SND_PCM_FORMAT_S16_LE);
    snd_pcm_hw_params_set_channels(handle, params, 2);
    snd_pcm_hw_params_set_rate_near(handle, params, &rate, &dir);
    snd_pcm_hw_params(handle, params);

    // Simulate audio playback (replace this with actual file reading and playback)
    unsigned char *buffer = malloc(128 * 4);
    memset(buffer, 0, 128 * 4);

    for (int i = 0; i < 100; ++i) {
        rc = snd_pcm_writei(handle, buffer, 128);
        if (rc == -EPIPE) {
            snd_pcm_prepare(handle);
        }
    }

    free(buffer);
    snd_pcm_drain(handle);
    snd_pcm_close(handle);
}
