added shit
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48
timer/include/timer.h
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48
timer/include/timer.h
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// include/timer.h
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#ifndef TIMER_H
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#define TIMER_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include <linux/fb.h> // Include this for framebuffer structures
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#include <fcntl.h>
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#include <sys/mman.h>
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#include <math.h>
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#include <string.h>
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#include <sys/ioctl.h>
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#include <errno.h>
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#include <stdint.h>
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#include <sys/statvfs.h> // For disk usage calculations
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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#define CENTER_X (SCREEN_WIDTH / 2)
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#define CENTER_Y (SCREEN_HEIGHT / 2)
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#define RADIUS 200
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#define HOUR_HAND_LENGTH 100
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#define MINUTE_HAND_LENGTH 150
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#define RING_COLOR 0xFFFFFF // White color
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#define TIMER_COLOR 0xFFA500 // Orange color
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#define TIMER_START_VALUE 60 // Start value of the countdown timer in seconds
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typedef struct {
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int x;
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int y;
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} Point;
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typedef struct fb_var_screeninfo fb_var_screeninfo; // Alias for convenience
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typedef int framebuffer_t; // Define the framebuffer_t as an int for this context
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void draw_ring(int *framebuffer, fb_var_screeninfo vinfo, int center_x, int center_y, int radius, int thickness, int color);
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void draw_static_ring(int *framebuffer, fb_var_screeninfo vinfo);
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void draw_dynamic_ring(int *framebuffer, fb_var_screeninfo vinfo);
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void draw_countdown_timer(int *framebuffer, fb_var_screeninfo vinfo);
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void draw_clock_face(int *framebuffer, fb_var_screeninfo vinfo);
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void update_time(int *framebuffer, fb_var_screeninfo vinfo);
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void draw_text(int *framebuffer, fb_var_screeninfo vinfo, const char *text, int x, int y, int size, int color);
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#endif // TIMER_H
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