// include/clock.h #ifndef CLOCK_H #define CLOCK_H #include #include #include #include #include #include #include #include #include #include #include #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 #define CENTER_X (SCREEN_WIDTH / 2) #define CENTER_Y (SCREEN_HEIGHT / 2) #define RADIUS 200 #define HOUR_HAND_LENGTH 100 #define MINUTE_HAND_LENGTH 150 typedef struct { int x; int y; } Point; void draw_circle(int *framebuffer, struct fb_var_screeninfo vinfo); void draw_hand(int *framebuffer, struct fb_var_screeninfo vinfo, float angle, int length, int color); void draw_clock_face(int *framebuffer, struct fb_var_screeninfo vinfo); void update_time(int *framebuffer, struct fb_var_screeninfo vinfo); void draw_text(int *framebuffer, struct fb_var_screeninfo vinfo, const char *text, int x, int y, int size, int color); #endif