// include/timer.h #ifndef TIMER_H #define TIMER_H #include #include #include #include #include // Include this for framebuffer structures #include #include #include #include #include #include #include #include // For disk usage calculations #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 #define CENTER_X (SCREEN_WIDTH / 2) #define CENTER_Y (SCREEN_HEIGHT / 2) #define RADIUS 200 #define HOUR_HAND_LENGTH 100 #define MINUTE_HAND_LENGTH 150 #define RING_COLOR 0xFFFFFF // White color #define TIMER_COLOR 0xFFA500 // Orange color #define TIMER_START_VALUE 60 // Start value of the countdown timer in seconds typedef struct { int x; int y; } Point; typedef struct fb_var_screeninfo fb_var_screeninfo; // Alias for convenience typedef int framebuffer_t; // Define the framebuffer_t as an int for this context void draw_ring(int *framebuffer, fb_var_screeninfo vinfo, int center_x, int center_y, int radius, int thickness, int color); void draw_static_ring(int *framebuffer, fb_var_screeninfo vinfo); void draw_dynamic_ring(int *framebuffer, fb_var_screeninfo vinfo); void draw_countdown_timer(int *framebuffer, fb_var_screeninfo vinfo); void draw_clock_face(int *framebuffer, fb_var_screeninfo vinfo); void update_time(int *framebuffer, fb_var_screeninfo vinfo); void draw_text(int *framebuffer, fb_var_screeninfo vinfo, const char *text, int x, int y, int size, int color); #endif // TIMER_H