Initial Commit

This commit is contained in:
klein panic
2024-10-23 19:14:35 -04:00
parent aeaa436c25
commit 3d1833d424
2936 changed files with 199 additions and 621114 deletions

View File

@@ -2,7 +2,7 @@ import numpy as np
import random
from collections import deque
def generate_maze(rows, cols, generation_algorithm="Recursive Backtracker", seed=None, wall_density=0.3, dead_ends=10, branching_factor=3):
def generate_maze(rows, cols, generation_algorithm="Recursive Backtracker", seed=None, wall_density=0.3, dead_ends=10, branching_factor=3, connectedness=70):
if seed is not None:
random.seed(seed)
np.random.seed(seed)
@@ -18,9 +18,9 @@ def generate_maze(rows, cols, generation_algorithm="Recursive Backtracker", seed
# Use a loop to regenerate maze if unsolvable
while not is_solved:
if generation_algorithm == "Recursive Backtracker":
maze = recursive_backtracker_maze(rows, cols, adjusted_wall_density, dead_ends, branching_factor)
maze = recursive_backtracker_maze(rows, cols, adjusted_wall_density, dead_ends, branching_factor, connectedness)
elif generation_algorithm == "Prim's":
maze = prim_maze(rows, cols, adjusted_wall_density, dead_ends, branching_factor)
maze = prim_maze(rows, cols, adjusted_wall_density, dead_ends, branching_factor, connectedness)
else:
raise ValueError(f"Unknown generation algorithm: {generation_algorithm}")
@@ -29,7 +29,7 @@ def generate_maze(rows, cols, generation_algorithm="Recursive Backtracker", seed
return maze, seed # Return the generated maze along with the seed
def recursive_backtracker_maze(rows, cols, wall_density, dead_ends, branching_factor):
def recursive_backtracker_maze(rows, cols, wall_density, dead_ends, branching_factor, connectedness):
maze = np.ones((rows, cols), dtype=int)
# Initialize the stack with the starting point
@@ -58,6 +58,19 @@ def recursive_backtracker_maze(rows, cols, wall_density, dead_ends, branching_fa
if not carved:
stack.pop() # Backtrack if no carving was possible
# Ensure connectedness to the main path
required_connections = int(len(main_path) * (connectedness / 100))
for _ in range(required_connections):
r, c = random.choice(main_path)
directions = [(2, 0), (-2, 0), (0, 2), (0, -2)]
random.shuffle(directions)
for dr, dc in directions:
nr, nc = r + dr, c + dc
if 0 < nr < rows - 1 and 0 < nc < cols - 1 and maze[nr][nc] == 1:
maze[nr - dr // 2][nc - dc // 2] = 0 # Remove wall between
maze[nr][nc] = 0 # Create a connection to the main path
break
# Create branches based on branching_factor
for _ in range(branching_factor):
if len(main_path) > 2:
@@ -85,7 +98,7 @@ def recursive_backtracker_maze(rows, cols, wall_density, dead_ends, branching_fa
return maze
def prim_maze(rows, cols, wall_density, dead_ends, branching_factor):
def prim_maze(rows, cols, wall_density, dead_ends, branching_factor, connectedness):
maze = np.ones((rows, cols), dtype=int)
start_r, start_c = 1, 1
maze[start_r][start_c] = 0
@@ -113,16 +126,30 @@ def prim_maze(rows, cols, wall_density, dead_ends, branching_factor):
main_path.append((opposite_r, opposite_c))
add_walls(opposite_r, opposite_c)
# Ensure connectedness to the main path
required_connections = int(len(main_path) * (connectedness / 100))
for _ in range(required_connections):
r, c = random.choice(main_path)
directions = [(2, 0), (-2, 0), (0, 2), (0, -2)]
random.shuffle(directions)
for dr, dc in directions:
nr, nc = r + dr, c + dc
if 0 < nr < rows - 1 and 0 < nc < cols - 1 and maze[nr][nc] == 1:
maze[nr - dr // 2][nc - dc // 2] = 0 # Remove wall between
maze[nr][nc] = 0 # Create a connection to the main path
break
# Create branches based on branching_factor
for _ in range(branching_factor):
if len(main_path) > 2:
r, c = random.choice(main_path)
directions = [(-1,0), (1,0), (0,-1), (0,1)]
directions = [(2, 0), (-2, 0), (0, 2), (0, -2)]
random.shuffle(directions)
for dr, dc in directions:
nr, nc = r + dr, c + dc
if 0 < nr < rows-1 and 0 < nc < cols-1 and maze[nr][nc] == 1:
maze[nr][nc] = 0 # Create a false branch
maze[nr - dr//2][nc - dc//2] = 0 # Remove wall between
maze[nr][nc] = 0 # Create a branch
break
# Create dead ends based on dead_ends
@@ -131,6 +158,12 @@ def prim_maze(rows, cols, wall_density, dead_ends, branching_factor):
if maze[r][c] == 0:
maze[r][c] = 1 # Add a dead end
# Add random walls based on wall_density
for r in range(1, rows-1):
for c in range(1, cols-1):
if maze[r][c] == 0 and random.random() < wall_density * 0.1:
maze[r][c] = 1 # Add wall
return maze
def is_solvable(maze, start, end):