added more directories, and copied some of my home shit into HOME dir

This commit is contained in:
klein panic
2025-03-05 01:33:51 -05:00
parent 33aaad4a5b
commit b4f3b75c14
18 changed files with 1214 additions and 0 deletions

39
HOME/.bash_aliases Normal file
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# lsd as ls
if [ "$TERM" != "linux" ] && [ "$TERM" != "tmux-256color" ] && [ "$TERM" != "xterm-256color" ]; then
alias ls='lsd'
alias la='lsd -A'
alias lt='lsd --tree'
alias ll='lsd -l'
else
alias ls='ls --color=auto'
alias la='ls -A'
alias ll='ls -l'
fi
# Handy shit
alias py='python3'
alias pyvenv='python3 -m venv'
alias ..='cd ..'
alias cdir='cd "${_%/*}"'
alias reboot='sudo reboot'
alias untar='tar -xzf'
# Remove files and directories with confirmation
alias rm='rm -i'
# Git shortcuts
alias gst='git status'
alias gco='git checkout'
alias gl='git pull'
alias gp='git push'
#vim as nvim
alias vim='nvim'
alias vi='nvim'
alias nvi='nvim'
# Create a new directory and navigate into it
alias mkcd='foo(){ mkdir -p "$1"; cd "$1"; }; foo'
# Search for a process
alias psg='ps aux | grep -v grep | grep -i -e VSZ -e'

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# ~/.bashrc: executed by bash(1) for non-login shells.
# see /usr/share/doc/bash/examples/startup-files (in the package bash-doc)
# for examples
# If not running interactively, don't do anything
case $- in
*i*) ;;
*) return;;
esac
# don't put duplicate lines or lines starting with space in the history.
# See bash(1) for more options
HISTCONTROL=ignoreboth
# append to the history file, don't overwrite it
shopt -s histappend
# for setting history length see HISTSIZE and HISTFILESIZE in bash(1)
HISTSIZE=1000
HISTFILESIZE=2000
# check the window size after each command and, if necessary,
# update the values of LINES and COLUMNS.
shopt -s checkwinsize
# If set, the pattern "**" used in a pathname expansion context will
# match all files and zero or more directories and subdirectories.
#shopt -s globstar
# make less more friendly for non-text input files, see lesspipe(1)
#[ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)"
# set variable identifying the chroot you work in (used in the prompt below)
if [ -z "${debian_chroot:-}" ] && [ -r /etc/debian_chroot ]; then
debian_chroot=$(cat /etc/debian_chroot)
fi
# set a fancy prompt (non-color, unless we know we "want" color)
case "$TERM" in
xterm-color|*-256color) color_prompt=yes;;
esac
# uncomment for a colored prompt, if the terminal has the capability; turned
# off by default to not distract the user: the focus in a terminal window
# should be on the output of commands, not on the prompt
force_color_prompt=yes
if [ -n "$force_color_prompt" ]; then
if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then
# We have color support; assume it's compliant with Ecma-48
# (ISO/IEC-6429). (Lack of such support is extremely rare, and such
# a case would tend to support setf rather than setaf.)
color_prompt=yes
else
color_prompt=
fi
fi
if [ "$color_prompt" = yes ]; then
PS1='${debian_chroot:+($debian_chroot)}\[\033[01;35m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ '
else
PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ '
fi
unset color_prompt force_color_prompt
# If this is an xterm set the title to user@host:dir
case "$TERM" in
xterm*|rxvt*)
PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1"
;;
*)
;;
esac
# enable color support of ls and also add handy aliases
if [ -x /usr/bin/dircolors ]; then
test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)"
#alias ls='ls --color=auto'
#alias dir='dir --color=auto'
#alias vdir='vdir --color=auto'
#alias grep='grep --color=auto'
#alias fgrep='fgrep --color=auto'
#alias egrep='egrep --color=auto'
fi
# colored GCC warnings and errors
#export GCC_COLORS='error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01'
# Alias definitions.
# You may want to put all your additions into a separate file like
# ~/.bash_aliases, instead of adding them here directly.
# See /usr/share/doc/bash-doc/examples in the bash-doc package.
if [ -f ~/.bash_aliases ]; then
. ~/.bash_aliases
fi
# enable programmable completion features (you don't need to enable
# this, if it's already enabled in /etc/bash.bashrc and /etc/profile
# sources /etc/bash.bashrc).
if ! shopt -oq posix; then
if [ -f /usr/share/bash-completion/bash_completion ]; then
. /usr/share/bash-completion/bash_completion
elif [ -f /etc/bash_completion ]; then
. /etc/bash_completion
fi
fi
PATH=$PATH:$HOME/.local/bin/
export EDITOR=nvim
export MANPAGER="nvim +Man!"
export XDG_RUNTIME_DIR=/run/user/$(id -u)

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HOME/.inputrc Normal file
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set editing-mode vi
$if mode=vi
set colored-completion-prefix on
set show-mode-in-prompt on
set keymap vi-command
Control-l: clear-display
set keymap vi-insert
Control-l: clear-display
$endif

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# ~/.profile: executed by the command interpreter for login shells.
# This file is not read by bash(1), if ~/.bash_profile or ~/.bash_login
# exists.
# see /usr/share/doc/bash/examples/startup-files for examples.
# the files are located in the bash-doc package.
# the default umask is set in /etc/profile; for setting the umask
# for ssh logins, install and configure the libpam-umask package.
#umask 022
# if running bash
if [ -n "$BASH_VERSION" ]; then
# include .bashrc if it exists
if [ -f "$HOME/.bashrc" ]; then
. "$HOME/.bashrc"
fi
fi
# set PATH so it includes user's private bin if it exists
if [ -d "$HOME/bin" ] ; then
PATH="$HOME/bin:$PATH"
fi
# set PATH so it includes user's private bin if it exists
if [ -d "$HOME/.local/bin" ] ; then
PATH="$HOME/.local/bin:$PATH"
fi
if [[ -z $DISPLAY && $(tty) == /dev/tty1 ]]
then
exec startx
fi

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#!/bin/sh
# This is a shell script, read by xinit or startx during the start of the X windows system. File configures the behavior and setup of the X session.
#(alacritty -e bash -c "neofetch; lsd; exec bash") &
exec dwm

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# Default configuration for battery_monitor
ignore_processes_for_sleep=vi,neovim,vim
threshold_low=15
threshold_critical=5
threshold_high=80

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daemon_starter.conf Normal file
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fehbg=fehbg
caffeine-indicator=caffeine-indicator
volumeicon=volumeicon
picom=picom --config ~/.config/picom/picom.conf

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131
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#################################
# Shadows #
#################################
#Enabled Client-side shadows on windows. Note desktop windows
#(windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
#unless explicitely requested using the wintypes option.
shadow = false;
#Blue radius for shadows in pixels, default is 12
# shadow-radius = 5;
#Opacity of shadows (0-1, default 0.75)
# shadow-opacity = .75;
#Left offset for shadows in pixels (default -15)
# shadow-offset-x = -7;
#Top offset for shadows in pixels (default -15)
# shadow-offset-y = -2;
#Hex string volor value for shadow
# shadow-color = "#081F2F";
#Specify a list of conditions of windows w/ no shadows
# shadow-exclude = []
#################################
# Fading #
#################################
#Fade windows in/out when openin/closing and when opacity change
fading = false;
#Opacity change between steps while fading (0.01-1.0)
# fade-in-step = 0.03;
#Opacity change between stels while fading out (0.01-1.0)
# fade-out-step = 0.03;
#The time between steps in fade steps in milliseconds
# fade-delta = 10;
#Specify a list of conditions of windows that should not be faded
# fade-exclude = []
#################################
# Transparency / Opacity #
#################################
#operacity of inactivty windows (0.1-1.0)
inactive-opacity = 0.9;
#opacity of window titlebars and boarders (0.1-1.0)
frame-opacity = 1.0;
#let inactive opeacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows/
inactive-opacity-override = false;
#Default opacity for active windows (0.0-1.0) default to 1
active-opacity = 1.0;
#Dim inactive windows (0.0-1.0, defaults to 0.0)
inactive-dim = 0.1;
#Specify a list of conditions of windows that should never be considered focused
# focus-exclude = []
#Specify a list of opacity rules, in the format 'PERCENT:PATTERN'
#Can be name or class.
opacity-rule = [
"100:class_g = 'Alacritty'",
"100:class_g = 'qutebrowser'",
"100:class_g = 'Qutebrowser'",
"100:class_g = 'zathura'",
"100:class_g = 'conky'",
"100:class_g = 'Zathura'",
"100:class_g = 'dwm'"
];
#################################
# Corners #
#################################
#Set the radius of rounded window corners. When > 0, the compositor will round the corners of windows.
corner-radius = 12;
#Exclude coniditions for rounded corners
rounded-corners-exclude = [
"window_type = 'dock'"
];
#################################
# Background-Blurring #
#################################
#Parameter for background blurring
# blur-method, blue-size, blur-deviation, blur-strength,
#Blue background of semi-transparent windows. Bad in performce with driver dependent behavior.
# blur-background = false
#Blur backgrounds of windows when the window frame is not opaque
#Bad in performance with driver dependent behavior
# blur-background-frame = false
# blur-background-fixed = false
#Exclude coniditions for background blur.
# blur-background-exclude = [];
#################################
# General Settings #
#################################
#Enable remote control via d-bus
# dbus = true
#Daemoize process. Fork to background after initiation
#May cause issues with certain (badly-written) drivers.
# daemon = false
#specify the backend to use 'xrender', 'glx', 'elg', or 'xr_glx_hybrid.
# backend = "glx";
backend = "xrender";
glx-no-stencil = false;
#Use higher precision during render and apply dither when presenting the rendered screen. Reduces banding artifacts but might cause performance degrataion. Only works with OpenGL
# dithered-present = false;
#Enable/Disable Vsync
vsync = true;
#Make transparent windows clip other windows like non-transparent windows do, instead of blending on top of them
# transparent-clipping = true - only works with experimental backend

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#################################
# Shadows #
#################################
#Enabled Client-side shadows on windows. Note desktop windows
#(windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
#unless explicitely requested using the wintypes option.
shadow = false;
#Blue radius for shadows in pixels, default is 12
# shadow-radius = 5;
#Opacity of shadows (0-1, default 0.75)
# shadow-opacity = .75;
#Left offset for shadows in pixels (default -15)
# shadow-offset-x = -7;
#Top offset for shadows in pixels (default -15)
# shadow-offset-y = -2;
#Hex string volor value for shadow
# shadow-color = "#081F2F";
#Specify a list of conditions of windows w/ no shadows
# shadow-exclude = []
#################################
# Fading #
#################################
#Fade windows in/out when openin/closing and when opacity change
fading = false;
#Opacity change between steps while fading (0.01-1.0)
# fade-in-step = 0.03;
#Opacity change between stels while fading out (0.01-1.0)
# fade-out-step = 0.03;
#The time between steps in fade steps in milliseconds
# fade-delta = 10;
#Specify a list of conditions of windows that should not be faded
# fade-exclude = []
#################################
# Transparency / Opacity #
#################################
#operacity of inactivty windows (0.1-1.0)
inactive-opacity = 0.9;
#opacity of window titlebars and boarders (0.1-1.0)
frame-opacity = 1.0;
#let inactive opeacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows/
inactive-opacity-override = false;
#Default opacity for active windows (0.0-1.0) default to 1
active-opacity = 1.0;
#Dim inactive windows (0.0-1.0, defaults to 0.0)
inactive-dim = 0.1;
#Specify a list of conditions of windows that should never be considered focused
# focus-exclude = []
#Specify a list of opacity rules, in the format 'PERCENT:PATTERN'
#Can be name or class.
opacity-rule = [
"100:class_g = 'Alacritty'",
"100:class_g = 'qutebrowser'",
"100:class_g = 'Qutebrowser'",
"100:class_g = 'zathura'",
"100:class_g = 'conky'",
"100:class_g = 'Zathura'",
"100:class_g = 'dwm'"
];
#################################
# Corners #
#################################
#Set the radius of rounded window corners. When > 0, the compositor will round the corners of windows.
corner-radius = 12;
#Exclude coniditions for rounded corners
rounded-corners-exclude = [
"window_type = 'dock'"
];
#################################
# Background-Blurring #
#################################
#Parameter for background blurring
# blur-method, blue-size, blur-deviation, blur-strength,
#Blue background of semi-transparent windows. Bad in performce with driver dependent behavior.
# blur-background = false
#Blur backgrounds of windows when the window frame is not opaque
#Bad in performance with driver dependent behavior
# blur-background-frame = false
# blur-background-fixed = false
#Exclude coniditions for background blur.
# blur-background-exclude = [];
#################################
# General Settings #
#################################
#Enable remote control via d-bus
# dbus = true
#Daemoize process. Fork to background after initiation
#May cause issues with certain (badly-written) drivers.
# daemon = false
#specify the backend to use 'xrender', 'glx', 'elg', or 'xr_glx_hybrid.
# backend = "glx";
backend = "xrender";
glx-no-stencil = false;
#Use higher precision during render and apply dither when presenting the rendered screen. Reduces banding artifacts but might cause performance degrataion. Only works with OpenGL
# dithered-present = false;
#Enable/Disable Vsync
vsync = true;
#Make transparent windows clip other windows like non-transparent windows do, instead of blending on top of them
# transparent-clipping = true - only works with experimental backend

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#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@"
];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular monitor to that monitor. This is
# currently implemented using the X RandR extension.
# crop-shadow-to-monitor = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 0
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@"
];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = "glx"
backend = "xrender";
# Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but might cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync.
# vsync = false
vsync = true;
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# detect-client-leader = false
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn every time, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
# window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
};

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#################################
# Shadows #
#################################
#Enabled Client-side shadows on windows. Note desktop windows
#(windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
#unless explicitely requested using the wintypes option.
shadow = false;
#Blue radius for shadows in pixels, default is 12
# shadow-radius = 5;
#Opacity of shadows (0-1, default 0.75)
# shadow-opacity = .75;
#Left offset for shadows in pixels (default -15)
# shadow-offset-x = -7;
#Top offset for shadows in pixels (default -15)
# shadow-offset-y = -2;
#Hex string volor value for shadow
# shadow-color = "#081F2F";
#Specify a list of conditions of windows w/ no shadows
# shadow-exclude = []
#################################
# Fading #
#################################
#Fade windows in/out when openin/closing and when opacity change
fading = false;
#Opacity change between steps while fading (0.01-1.0)
# fade-in-step = 0.03;
#Opacity change between stels while fading out (0.01-1.0)
# fade-out-step = 0.03;
#The time between steps in fade steps in milliseconds
# fade-delta = 10;
#Specify a list of conditions of windows that should not be faded
# fade-exclude = []
#################################
# Transparency / Opacity #
#################################
#operacity of inactivty windows (0.1-1.0)
inactive-opacity = 0.9;
#opacity of window titlebars and boarders (0.1-1.0)
frame-opacity = 1.0;
#let inactive opeacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows/
inactive-opacity-override = false;
#Default opacity for active windows (0.0-1.0) default to 1
active-opacity = 1.0;
#Dim inactive windows (0.0-1.0, defaults to 0.0)
inactive-dim = 0.1;
#Specify a list of conditions of windows that should never be considered focused
# focus-exclude = []
#Specify a list of opacity rules, in the format 'PERCENT:PATTERN'
#Can be name or class.
opacity-rule = [
"100:class_g = 'Alacritty'",
"100:class_g = 'qutebrowser'",
"100:class_g = 'Qutebrowser'",
"100:class_g = 'zathura'",
"100:class_g = 'conky'",
"100:class_g = 'Zathura'",
"100:class_g = 'dwm'"
];
#################################
# Corners #
#################################
#Set the radius of rounded window corners. When > 0, the compositor will round the corners of windows.
corner-radius = 12;
#Exclude coniditions for rounded corners
rounded-corners-exclude = [
"window_type = 'dock'"
];
#################################
# Background-Blurring #
#################################
#Parameter for background blurring
# blur-method, blue-size, blur-deviation, blur-strength,
#Blue background of semi-transparent windows. Bad in performce with driver dependent behavior.
# blur-background = false
#Blur backgrounds of windows when the window frame is not opaque
#Bad in performance with driver dependent behavior
# blur-background-frame = false
# blur-background-fixed = false
#Exclude coniditions for background blur.
# blur-background-exclude = [];
#################################
# General Settings #
#################################
#Enable remote control via d-bus
# dbus = true
#Daemoize process. Fork to background after initiation
#May cause issues with certain (badly-written) drivers.
# daemon = false
#specify the backend to use 'xrender', 'glx', 'elg', or 'xr_glx_hybrid.
# backend = "glx";
backend = "xrender";
glx-no-stencil = false;
#Use higher precision during render and apply dither when presenting the rendered screen. Reduces banding artifacts but might cause performance degrataion. Only works with OpenGL
# dithered-present = false;
#Enable/Disable Vsync
vsync = true;
#Make transparent windows clip other windows like non-transparent windows do, instead of blending on top of them
# transparent-clipping = true - only works with experimental backend

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@@ -201,3 +201,5 @@ https://docs.gitea.com/installation/install-from-binary Installation from binary
qute://help/img/cheatsheet-big.png cheatsheet-big.png (3342×2060)
https://github.com/arc90/git-sweep arc90/git-sweep: A command-line tool that helps you clean up Git branches that have been merged into master.
https://github.com/proxifly/free-proxy-list proxifly/free-proxy-list: 🚀 Free HTTP, SOCKS4, & SOCKS5 Proxy List * Updated every 5 minutes *
https://github.com/zhaojh329/rtty zhaojh329/rtty: 🐛 Access your terminal from anywhere via the web.
https://en.wikipedia.org/wiki/OpenVMS OpenVMS - Wikipedia

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/home/klein/DynamicWindowManagement
/home/klein/vimwiki
/home/klein/.config
/home/klein/Music
/home/klein/codeWS/Asm/gui-2
/home/klein/codeWS/Asm/GUI
/home/klein/codeWS/Asm/Learning_Assembly
/home/klein/codeWS/Asm/TeachMeProjects
/home/klein/codeWS/Asm/x11
/home/klein/codeWS/Bash/arduino-additions/board-selection
/home/klein/codeWS/Bash/arduino-additions/serial-plotter
/home/klein/codeWS/Bash/cronjobs/auto_git_update
/home/klein/codeWS/Bash/icscreation
/home/klein/codeWS/Bash/libinput-gestures-scripts
/home/klein/codeWS/Bash/stepbomb
/home/klein/codeWS/Bash/systemdscripts
/home/klein/codeWS/Bash/taskupdate
/home/klein/codeWS/Bash/textscripts
/home/klein/codeWS/Bash/themes
/home/klein/codeWS/Bash/venver
/home/klein/codeWS/Bash/yt-dlpw
/home/klein/codeWS/Archived
/home/klein/codeWS/C/bat0daemon
/home/klein/codeWS/C/battery_saving_mode_project
/home/klein/codeWS/C/brightness
/home/klein/codeWS/C/code_analyzer
/home/klein/codeWS/C/coinflipper
/home/klein/codeWS/C/corews
/home/klein/codeWS/C/earth-c
/home/klein/codeWS/C/git_manager
/home/klein/codeWS/C/linuxframebufferprojects
/home/klein/codeWS/C/setup
/home/klein/codeWS/C/systemmon
/home/klein/codeWS/C/systemwindow
/home/klein/codeWS/C/systray-c
/home/klein/codeWS/C/todo_task_manager
/home/klein/codeWS/C/toralizer
/home/klein/codeWS/C/vectorart
/home/klein/codeWS/C++/ptabletui
/home/klein/codeWS/Python3/aiprojects
/home/klein/codeWS/Python3/camera-operation
/home/klein/codeWS/Python3/chess
/home/klein/codeWS/Python3/clock
/home/klein/codeWS/Python3/convertions
/home/klein/codeWS/Python3/earth-py
/home/klein/codeWS/Python3/flight_tracker
/home/klein/codeWS/Python3/local_website_project
/home/klein/codeWS/Python3/pyscanner
/home/klein/codeWS/Python3/screenrecorder
/home/klein/codeWS/Python3/simulation_labs
/home/klein/codeWS/Python3/spotify_dl
/home/klein/codeWS/Python3/systrays-py
/home/klein/codeWS/Python3/textual
/home/klein/codeWS/Python3/tone_generator
/home/klein/codeWS/Python3/translator
/home/klein/codeWS/Python3/tui
/home/klein/codeWS/Python3/vinlookup
/home/klein/codeWS/Python3/iphone-linux-transfer
/home/klein/codeWS/Python3/Stenographer
/home/klein/codeWS/Python3/Media-Tui
/home/klein/codeWS/C/TI84
/home/klein/codeWS/C/cryptograph-projects
/home/klein/codeWS/Javascript/kleinpanicWeb
/home/klein/codeWS/Python3/maze_solver
/home/klein/codeWS/Python3/Sudoku-Solver
/home/klein/codeWS/Python3/Network_analyzer
/home/klein/codeWS/Bash/KanyeMOTD
/home/klein/codeWS/Python3/soundboard
/home/klein/codeWS/C/pdfterm
/home/klein/codeWS/Python3/ChatGPTCLI
/home/klein/codeWS/C/C-Life
/home/klein/codeWS/Python3/IsingModel
/home/klein/codeWS/Python3/LangtonAnt
/home/klein/codeWS/C/hopfield
/home/klein/codeWS/C/IzhikevichNN
/home/klein/codeWS/C/SNN
/home/klein/codeWS/C/NeuronalCableTheory
/home/klein/codeWS/Bash/bash-vimwiki-markdown-previewer
/home/klein/codeWS/Bash/chroot_manager
/home/klein/codeWS/C/C-Completer-Ai
/home/klein/codeWS/Python3/cCodeGenesis
/home/klein/codeWS/C/Neo-LSTM
/home/klein/codeWS/C/Backup_System
/home/klein/codeWS/C/ZenithLock
/home/klein/codeWS/Python3/ddos
/home/klein/codeWS/C/Memsentry
/home/klein/codeWS/Python3/GHCrawler

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@@ -0,0 +1,72 @@
/home/klein/DynamicWindowManagement
/home/klein/vimwiki
/home/klein/.config
/home/klein/Music
/codeWS/Asm/gui
/codeWS/Asm/GUI
/codeWS/Asm/Learning_Assembly
/codeWS/Asm/TeachMeProjects
/codeWS/Asm/x11
/codeWS/Bash/AccessSuite
/codeWS/Bash/arduino-additions/board-selection
/codeWS/Bash/arduino-additions/serial-plotter
/codeWS/Bash/cronjobs/auto_git_update
/codeWS/Bash/icscreation
/codeWS/Bash/stepbomb
/codeWS/Bash/switch_tags
/codeWS/Bash/systemdscripts
/codeWS/Bash/taskupdate
/codeWS/Bash/textscripts
/codeWS/Bash/themes
/codeWS/Bash/wrapperscripts
/codeWS/C/AccessSuite
/codeWS/C/backups
/codeWS/C/bat0daemon
/codeWS/C/battery_saving_mode_project
/codeWS/C/brightness
/codeWS/C/brightness_control_two
/codeWS/C/brightness_menu
/codeWS/C/caffeine-ng
/codeWS/C/code_analyzer
/codeWS/C/coinflipper
/codeWS/C/corews
/codeWS/C/earth
/codeWS/C/git_manager
/codeWS/C/linuxframebufferprojects
/codeWS/C/mpvd
/codeWS/C/ncursescalander
/codeWS/C/setup
/codeWS/C/ssh_gui
/codeWS/C/systemmon
/codeWS/C/systemwindow
/codeWS/C/systray
/codeWS/C/test
/codeWS/C/testfunctions
/codeWS/C/todo_app
/codeWS/C/todo_app_inprogress
/codeWS/C/toralizer
/codeWS/C/vectorart
/codeWS/C++/ptabletui
/codeWS/Projects/RacksCubed
/codeWS/Python3/aiprojects
/codeWS/Python3/camera-operation
/codeWS/Python3/chess
/codeWS/Python3/clock
/codeWS/Python3/convertions
/codeWS/Python3/earth
/codeWS/Python3/flight_tracker
/codeWS/Python3/IntroSam
/codeWS/Python3/local_website_project
/codeWS/Python3/oilprojects
/codeWS/Python3/pyscanner
/codeWS/Python3/screenrecorder
/codeWS/Python3/simulation_labs
/codeWS/Python3/spotify_dl
/codeWS/Python3/systrays
/codeWS/Python3/textual
/codeWS/Python3/tone_generator
/codeWS/Python3/translator
/codeWS/Python3/tui
/codeWS/Python3/vector
/codeWS/Python3/vinlookup
/codeWS/SystemD/

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setup/config.config Normal file
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autogit=true

3
setup/credentials.config Normal file
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EMAIL=kleinpanic@gmail.com
SSH_HOST=eulerpi5-w
PHONE_NUMBER=2673479614@vtext.com

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setup/language.txt Normal file
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python,python3
C
cpp,c++
java
javascript
assembly,asm
rust
go
ruby
bash